TamaGO Week 12

We had problems with Vuforia not being what we wanted and now we’re running out of time. Decided to take the bull by its horns and start learning unity on my own.

Running into problem after problem.

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Animator was used to play my animations but we had to use a seperate script to control the material change for the face to change! What a challenge!

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A total redesign of what the feel should be like. Decided to move many things around to make sure the user could interact better and optimize gameplay, basically quality of life changes.

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Total revamp, including the landing and loading pages.

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And finally after the new SDK, Kudan AR, was implemented along with our new UI!

Here comes Scruffy!

TamaGO Week 11

It’s been 2 weeks so here’s an update from me!

3D models are up and running! Completely rigged, IK-ed and UV-ed!Screen Shot 2017-11-09 at 4.04.14 PM.png

Also used UVs to portray emotion by changing up their faces! Also, using the IK, I was able to make scruffy emote 3 states! Idle, Feeding(Happy, generally) and Angry.

Finally we can throw scruffy into the game world that Ryan has been building!

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Exciting times!

Interactive Week 5

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I think what the Health Promotion Board is doing is very smart. What they’re doing is intergrating old people to using technology for rewards and using technology that young people love to do something healthy with their lives.

It’s a simple idea. Get people to download the app, scan QR codes, distribute walking devices to track footsteps a day, reward people.

Fundamentally, the company knew what Singaporeans enjoy, rewards(monetary of course) and made full use of it.